Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
Concentration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
You pull in the shadows around you, letting them cling to your form and improve your strength under a veil of darkness. Any weapon in hand becomes magical if they aren't already, and they deal an extra 1d8 of Necrotic damage when they hit. The user also can see clearly in darkness, both magical and nonmagical, to a distance of 60 feet.
While in darkness, the damage dice change to 2d4 Necrotic damage instead of 1d8, and any weapon that has the Ammunition property will generate ammo from the darkness itself, ignoring any need to reload until either the spell ends, or they enter any source of light.
* - (A bracelet lined with black beads. )
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