Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
Concentration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
You draw in the light around you, letting it flow through your form like a warm breath of energy. Any weapon in hand becomes magical if they aren't already, and they deal an extra 1d8 of Radiant damage when they hit. The user is also immune to being blinded by any visual source. (Subject to DM discretion of course, magic can be weird after all.)
While in true daylight, the damage dice change to 2d4 Radiant damage instead of 1d8, and once per turn, the user may force a target they successfully hit to make a Constitution saving throw against the caster's Spell Save DC or be blinded until the start of the user's next turn.
* - (A bracelet lined with white beads. )
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