Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Control
You channel your elemental power to move winds around you.
You seize the air and compel it to create one of the following effects at a point you can see within range:
-
You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
- The gust produced disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
-
You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
-
You create partial frost on wet surface or in a humid environnement. You lower heat all around you.
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