Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
None
Duration
3 Rounds
School
Enchantment
Attack/Save
None
Damage/Effect

you enchant your arrows with the power of Artemis and Apollo. for two rounds your arrows have the following actions : 

arrows of Apollo actions :

arrow of radiance. one target on a hit target must make dex saving throw of 14 or higher on a failed save the target takes 3d12 radiant damage and is blinded for one minute. a blinded creature can make a con saving throw at the end of each of it's turns, ending the effect on itself on a success.

arrow of sickness. one target on a hit target must make a con saving throw of 13 or higher on a failed save target takes 3d6 poison damage + 1d4 piercing damage.

arrow of healing. one target on a hit target target must make a str saving throw of 14 or higher on a failed save target takes 1d4 piercing damage + 1d10 necrotic damage. then you regain as much hit points as the target lost.

arrows of Artemis actions : 

hunter's mark. one target on a hit target must make a str saving throw of 13 or higher one a failed save target takes 1d4 piercing damage. then that target gets 2d6 extra damage each time it takes damage, the target can repeat the saving throw at the end of each of it's turns on a successful saving throw this spell's effects end.

triple shot. three targets on each hit targets take 3d4 piercing damage each.

harpoon arrow. one target must make a dex saving throw if fail target takes 1d4 piercing damage + 3d8 force damage.

 

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Wizard (Legacy)

dragonfish850

Comments

Posts Quoted:
Reply
Clear All Quotes