Level
1st
Casting Time
1 Action
Range/Area
60 ft.
(20 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Fire
You create a wildfire spread across the ground that you can see within range. Until the spell ends, the magic wildfire fills a 20-foot cube. Any creature in the wildfire's space when you cast the spell must succeed on a Dexterity saving throw or take 2d6 fire damage. A creature must also make the saving throw when it moves into the wildfire’s space for the first time on a turn or ends its turn there.
The wildfire ignites flammable objects in its area that aren’t being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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