Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
S, M **
Duration
1 Round
School
Necromancy
Attack/Save
None
Damage/Effect

A barrier of bloody tendrils leaps from your body to protect you from greater harm. You immediately lose 1d10 hit points and then you can spend and roll any amount of your remaining hit dice. Until the start of your next turn, you gain temporary hit points equal to the amount rolled plus your Constitution modifier.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can roll one additional hit dice for each slot level above 1st.

* - which you take when you are hit by an attack or fail a saving throw ** - (a drop of your own blood)

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

Ado

Comments

Posts Quoted:
Reply
Clear All Quotes