Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (20 ft. )
Components
V, S
Duration
1 Minute
School
Evocation
Attack/Save
STR Save
Damage/Effect
Incapacitated (...)

**adapted from Caramel Fountain by YveStronghammer

A fountain of sticky caramel erupts from the ground in a 20-foot square starting from a point within range.  For the duration, the caramel turns the ground in the area into difficult terrain.

A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the gushing caramel until the spell ends. A creature restrained by the caramel can use its action to make a STR save against your spell save DC. If they fail their initial STR save the caramel hardens, incapacitating them and they suffer 1 level of exhaustion. On a successful STR save the creature is no longer restrained but still suffers 1 level of exhaustion from the effort expended to remove themselves from the caramel.

Spell Tags: Control Movement Combat

Available For: Sorcerer (Legacy) Wizard (Legacy) Bard (Legacy) - College of Creation Cleric (Legacy) - Trickery Domain (Legacy) Warlock (Legacy) - The Archfey (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Artificer (Legacy) - Alchemist (Legacy)

InherentVice

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