Level
2nd
Casting Time
1 Action
Ritual
Range/Area
Self
(15 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Bludgeoning
You create a wave of swamp water that crashes down on a 15 ft cube directly in front of you. Creatures in the area must succeed on a strength saving throw or take 3d8 bludgeoning damage and be knocked prone. On a successful save, the creature takes half as much damage and isn’t knocked prone. Any open flames in the area are extinguished.
Alternatively, you can cast this spell as a ritual. When you do so you create up to 10 gallons of swamp water within 5 ft in an open container.
Higher Levels. Casting this spell at 3rd level or higher increases the damage by 1d8 for each spell slot above 2nd.
* - (One drop of water)
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