Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

One creature you can see within range must succeed on an Intelligence saving throw. On a failed save, the creature takes 1 psychic damage and is cursed for 1 minute. A cursed creature can repeat the saving throw at the end of each of its turns, ending the spell on a success.

Until the spell ends, the cursed creature takes damage again each round on your turn in ever-increasing amounts, as shown on the table below.

Round Damage
2 1 psychic damage
3 2 psychic damage
4 4 psychic damage
5 8 psychic damage
6 16 psychic damage
7 32 psychic damage
8 64 psychic damage
9 128 psychic damage
10 256 psychic damage
* - (an abacus and a needle)

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy)

Sam_Hain

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