Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
One creature you can see within range must succeed on an Intelligence saving throw. On a failed save, the creature takes 1 psychic damage and is cursed for 1 minute. A cursed creature can repeat the saving throw at the end of each of its turns, ending the spell on a success.
Until the spell ends, the cursed creature takes damage again each round on your turn in ever-increasing amounts, as shown on the table below.
| Round | Damage |
|---|---|
| 2 | 1 psychic damage |
| 3 | 2 psychic damage |
| 4 | 4 psychic damage |
| 5 | 8 psychic damage |
| 6 | 16 psychic damage |
| 7 | 32 psychic damage |
| 8 | 64 psychic damage |
| 9 | 128 psychic damage |
| 10 | 256 psychic damage |
Comments