Level
5th
Casting Time
1 Action
Range/Area
30 ft.
(30 ft. )
Components
V, S, M *
Duration
Concentration
1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect
Buff (...)
An aura materializes around you, giving you and those you choose excess buffs to aid them in combat(as long as they are within the aura)
- +2 temp AC
- +1d8 Healing each turn
- Advantage on actions(plus bonus and reactions), death saves, saving throws etc.
- Resistance to all damage(if one already has resistance they gain immunity)
- Removes negative conditions
* - (A strand of some plant that grows near water(ex. Kelp)[Must still be damp])
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