Level
6th
Casting Time
1 Reaction *
Range/Area
Sight
Components
None
Duration
Until Dispelled
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Communication (...)

You attempt to take a creature's name.

You may cast this spell in reaction to a creature giving you their name(criteria below). They must make a wisdom saving throw, and if they succeed the spell does not take effect. A creature can choose to fail this throw. This spell does not take effect if the creature has been charmed, possessed, or otherwise magically forced into giving their name.

Effect: You steal the creature's name. You become the only individual capable of matching that name to that creature in your mind, and all who know of you now recognize that name as yours. This does not erase your other (current or previous) names. Also, these effects only apply to the name you are given (If they only give you their first name, you may only take their first name, e.t.c). You can take nicknames, aliases, titles, anything they offer to you.

Criteria: Here are some general guidelines for what does and does not count as "giving" one's name, though ultimately it is up to the DM's discretion.

Does Count if the creature: 

  • Tells you their name(via any form of communication) in response to a question/request that is worded to imply ownership. Example: "May I have your name?" and "Give me your name" both work, but "What is your name?" and "Tell me your name" do not.
  • Offers their name unprompted in a statement that is worded to imply ownership. Example: "I'd like to give you my name. My name is _____."

Does Not Count if the creature: 

  • Tells you their name unprompted, in wording that does not imply ownership. Example: "Hello there. My name is _____."
  • Responds to your question/request using language that counteracts the implied ownership. Example: "You may call me ______."

To Undo: A creature whose name has been stolen can take back their name (without the use of this spell) by getting the thief to "give" that name to them in a manner that matches this spell's criteria.  Names can also be returned via the Wish spell.  If you forget a name that you have stolen, that name returns to its owner. If you die or lose your mental faculties (such as when affected by the spell Feeblemind), any and all names you have stolen are returned to their original owners. Coming back to life or regaining your mental faculties does not restore these names to you. 

* - When a creature gives you their name

Spell Tags: Communication Social

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

BadassLongCoat

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