The Caster conjures a circle of red magic that acts as a conduit for the planes. The caster can then use that circle to transport creatures and objects to a place that they can see, or they can move them to their current position on a different plane. They can only do so four times per long rest. The circle is 15 feet in diameter.
At higher levels:
1st: As a first level spell, the caster can open a portal to any place that they have been to before.
2nd: As a second level spell, the caster can open a portal to any place that they have seen before.
3rd: As a third level spell, a target location can be saved into the circle, and the circle won't be destroyed when objects are transported. Only three Targeted circles can exist at a time.
4th: At fourth level, the spell can be used defensively. Up to 20 nonliving objects that enter a 20 foot radius of the circle are stored in a pocket rift.
5th: Objects in the caster's pocket dimension can be launched out as if catapult had been cast on them. This ability releases all of the items in the rift at once. The caster can choose to retrieve one or more items normally without expending a spell slot.
6th: The spell can be applied to a weapon as an enchantment. The enchantment makes wounding opponents much easier. Enchanted weapons ignore hide/skin/scales related resistances, and deal magical damage. Enchanted weapons can slice through all kinds of hide and scales. Deals an extra 1d10 magical slashing. The enchantment lasts for four minutes.
7th: The circle is greatly enlarged. Its size increases to 30 feet.
8th: The Spell grows to even more massive power. The circle can be used to open a Hellgate, which is a large stone doorway made of void black rock. A Hellgate ignores magical protections and allows you to teleport straight into your target location. Hellgates must be dispelled, as they do not do on on their own. Only two hellgates can exist in a world
9th: The spell becomes the ultimate teleportation spell. Hellgates become more powerful, allowing free travel between planes. Enchanted weapons ignore all resistances and change Scales/hide/skin related immunity to resistance.
Previous Versions
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5/5/2021 5:29:28 PM
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