Level
8th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Lightning

You call upon the very forces of air itself to surround your body in an impenetrable gust of wind, with small bolts of lightning dancing across this wind. The gust of stormy winds confer upon you the following benefits:

  • You are immune to lightning damage, thunder damage, and the grappled condition.
  • Your walking speed is reduced to 0 and you gain a flying speed of 90 ft. as the winds take you to your destination without fail, and you can hover.
  • Creatures cannot willingly move within 5 ft. of you for the duration of this spell, as they're pushed away by exceedingly strong winds. Creatures that are moved within 5 ft. of you take 2d10 lightning damage, as the dancing lightning finds its way into the creature, and the creature is shoved backward by 5 ft.
  • As an action, you can command the bolts of dancing lightning around your body to converge into a target within 30 ft. of you. The target must succeed on a Constitution saving throw against your spell save DC or take 4d12 lightning damage and be paralyzed until the start of their next turn.
  • you can cast lightning bolt and wind wall at will. You do not need to maintain concentration on the spell.
* - (trapped wind from an Air Elemental)

Previous Versions

Name Date Modified Views Adds Version Actions
5/5/2021 10:57:34 PM
29
3
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Coming Soon

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Diddyjt

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