You ingest a portion of blood, up to 250ml to gain the following magical property.
Choose one:
- Recover 2 HD instantly for the cost of 1 HD (125ml of blood)
- Recover a single spell slot equal to your character level/3 (minimum of level 1; maximum of level 5) (125ml of blood)
- Create a copy of yourself, this creature acts as the cleric ability to invoke duplicate except the clone has a slight red pigmentation. Any creature who wishes to discern the real from the clone must succeed on a perception check equal to the casters Spell save DC (250ml of blood).
Invoke Duplicity:
you create a illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Potential for a miss fire
A creature who uses this spell must succeed 1d20. On a roll of 1 the spell fails and the caster suffers 1d6 damage and falls prone as they spend the rest of their turn vomiting
* - (Obsidian Spike )
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