Level
Cantrip
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S
Duration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
Utility

This spell is a minor magical trick that novice necromancers use for practice. You create one of the following magical effects within range:

  • You create an instantaneous, harmless sensory effect, such as a puff of cold wind, faint eerie music, whispers or scratching noises, or a smell of rot or decay.
  • You instantaneously snuff out a candle, a torch, or a small campfire.
  • An object you touch lightly decays. Wood rots, glass cracks, flowers wilt. This effect isn't strong enough to affect creatures, but it can affect the things they wear, such as causing a leather belt to rot and fall away.
  • You chill, curdle or spoil food or drink up to 1 cubic foot of non-living material for 1 hour.
  • You can animate a tiny dead creature such as a mouse or small lizard for 1 hour. This creature is unable to fight but will follow commands to the best of it's ability.

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Spell Tags: Utility

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

crafty82

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