Upon Utilizing a Standard action you consume 2 Sacred Essence, Upon casting this spell you summon a black hole like magic to suck everything in the area waiting to be released. the caster can utilize 3 full action to release the full power of the spell 1 or standard action to release the weaken version the overall strength of the spell depends on the caster, Upon utilizing a standard to shoot Altaris has a range of 60ft creatures within 35ft must make a DC 15 Dexterity saving throw or upon failure creatures take 4d6 radiant + 2d6 force damage while only half as much damage on a success.
Upon utilizing a full action, within the full action you can on the next turn you can utilize a standard action to shoot Altaris while having the range of 100ft, creatures within the 50ft must make a DC 18 Dexterity saving throw or upon failure creatures take 7d6 radiant damage + 6d6 force damage, upon success creatures take half damage,
Upon utilizing 2 full action, within the full action you can spend the turn charging and on the next turn you can utilize a standard action to shoot Altaris while having the range of 140ft,Creatures within the 50ft must make a DC 21 Dexterity saving throw or upon failure creatures take 10d6 radiant damage + 9d6 force damage, upon success creatures take half damage,
Upon utilizing 3 full action, within the full action you can charge the Altaris and on the next turn you can utilize a standard action to shoot Altaris while having the range of 140ft, creatures within the 60ft must make a DC 24 Dexterity saving throw or upon failure creatures take 12d6 radiant damage + 10d6 force damage, upon success creatures take half damage,
Upon reaching 11th level a standard action has now a power of a full action
Upon reaching 17th level a standard action now has a power of 2 full actions
Level
2nd
Casting Time
3 Specials
Range/Area
60 ft.
Components
None
Duration
Until Dispelled or Triggered
School
Evocation
Attack/Save
None
Damage/Effect
Damage
Comments