Level
5th
Casting Time
1 Hour
Range/Area
Self
Components
V, S, M *
Duration
Until Dispelled
School
Divination
Attack/Save
None
Damage/Effect

This spell curses a creature on the same plane as you with lethal bad luck. The target must make a Dexterity saving throw against the spells DC, which is modified by the Curse Strength Table. On a successful save, the target becomes aware that somebody attempted to curse them. On a failed save, the target becomes cursed and is unaware of this. Upon completion of this curse's triggering event, the target automatically advances to stage 1 of this curse.

Triggering Event. The next time the target walks through a doorway or up a flight of stairs, the target stubs their toe, bruising it badly.

Stage 1. The cursed creature falls victim to minor inconveniences and bad luck. Shops they wish to visit close just as they arrive, equipment breaks at inconvenient moments, and other unfortunate events befall them.

Stage 2. The cursed creature becomes a beacon of bad luck as otherwise harmless setbacks become increasingly dangerous. For example, objects constantly seem to be placed in their way. Additionally, the cursed creature has disadvantage on Dexterity saving throws.

Stage 3. The cursed creature becomes dangerously accident-prone, as even the simplest tasks have unforseen life-threatening consequences. The cursed creature's Dexterity score becomes 6, unless it was lower already.

Culmination. Upon failing the final escalation check, the cursed creature twists into a deformed figure and becomes a Herald of Calamity. If the creature is a player, they become an NPC under the GM's control.

* - (a shed of the target's clothing, a splinter of bone, and a collection of Shadowsteel dice worth at least 1,000 gp)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

DonovanGrayson

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