Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
INT Save
Damage/Effect
Blinded (...)

You choose one creature within range, forcing it to make an Intelligence saving throw. On a failed save, the target loses its peripheral vision, blocking its ability to perceive things around it. For the duration, the target is considered blinded and deafened to anything that is not within a straight line in front of them. Anything that enters the line becomes visible and audible to the target until they leave the line again. When a creature or object leaves the line, the target can use its reaction to keep the line focused on the creature or object.

Everytime the target takes damage from a source that is shrouded by this spell, it can reroll its saving throw, ending the effect on a success.

A creature that is immune to being blinded or deafened, or that has truesight, tremorsense or blindsight, is immune to the spell.

Spell Tags: Utility Deception

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy)

Cowboycthulhu

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