This is a dunamancy(graviturgy) spell.
You unshackle yourself from the force of gravity and shoot a pale incorporeal chain towards a point in space that you can see within range. For the duration, that point functions as the origin of gravity for you. Its intensity is determined by you, you can choose to move towards it at a speed of at least 5 feet per round and up to 500 feet per round. This enables you to walk on walls or ceilings depending on how you position the original point and how you choose the intensity of the force(for example, you can choose a point at 45° angle above you that is on a vertical wall you are standing on and make the intensity 5 feet per round, then you can stand on the wall without trouble).
The movement caused by the force of gravity does not spend your movement or provoke opportunity attacks. When you are to take falling damage from movement caused by this spell, you can use your reaction to not take it instead.
On your subsequent turns, you can use your action to change the point of origin for the force of gravity, its intensity, or both. Immediately after taking this action, its effects are applied.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you have to provide the same additional material component and can target an additional creature within 30 feet of you for each slot level above the 3rd. Unwilling creatures must succeed on a Charisma saving throw or be affected by it. If it fails, it can repeat the saving throw at the end of its turn, ending the effect on itself on success.
When you choose the point of origin for the force of gravity, its intensity, or both, you make separate choices for each of the affected creatures.
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5/7/2021 9:59:45 PM
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