Level
3rd
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

You conjure a jet of water in a 60-foot line that is 5 feet wide. Each creature in the area must make a Dexterity saving throw. On a failed saving throw, a creature takes 6d6 bludgeoning damage and if it is Huge or smaller, it is pushed up to 20 feet away from you and knocked prone. On a successful saving throw, a creature takes half as much bludgeoning damage, and isn't pushed or knocked prone. Unprotected flames in the area are also extinguished. Any water created by this spell disappears when the spell ends.

At Higher Levels. If you cast this spell using a 4th level spell slot or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (a drop of water)

Previous Versions

Name Date Modified Views Adds Version Actions
5/9/2021 11:58:11 AM
20
0
--
Coming Soon

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

skeletonducky

Comments

Posts Quoted:
Reply
Clear All Quotes