You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained to heal your wounds and satiate your thirst. Make a melee spell attack against a creature within your reach. On a hit, the target takes 1d6 necrotic damage, and you regain hit points equal to the amount of necrotic damage dealt. The target's hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.
At Higher Levels. Your thirst consumes you, requiring you to drain even more spirit to feed your unending hunger. You may cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st, up to 5d6. This enhancement feature may only be used once a day. Attempting to cast this spell again after heightening it, but before taking a long rest, requires a roll on the short-term madness table below before each additional cast.
Short-Term Madness
D6 Effect (lasts 1d10 minutes)
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1 |
The character becomes Incapacitated and spends the Duration screaming, laughing, or weeping. |
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2 |
The character begins babbling and is incapable of normal Speech or Spellcasting. |
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3 |
The character must use his or her action next round to Attack the nearest creature. |
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4 |
The character experiences vivid hallucinations and has disadvantage on Ability Checks. |
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5 |
The character experiences an overpowering urge to consume more blood. It will do anything it can to feed it's thirst. |
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6 |
The character is Stunned. |
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Posted May 13, 2021Took bits from several spells to keep it in the realm of balance, let me know your thoughts!