Level
2nd
Casting Time
1 Action
Range/Area
45 ft.
Components
V, S
Duration
2 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect
You target one creature within range that you can see. The target makes a Charisma saving throw. On a failure, the creature Uses its movement on its turn to follow you, and its action to admire or please you. Dealing damage to the creature ends the spell. After each of the target's turns, it may repeat the saving throw, ending the effect on itself on a success. Creatures are immune to this spell if;
- It is immune to being charmed.
- It has an intelligence of 4 or lower
- It has a challenge rating higher than your spellcaster level.