When casting this spell, you empower the Arcanium focus points throughout the helmet, torso, gauntlets and boots with arcane energy, giving the following benefits;
Constant Effects:
The wearers Armour Class becomes 20. For every 2 levels above 5th the wearers AC increases by 1.
Helmet - Wearer gains darkvision out to 30ft. Can speak telepathically to creatures (One way only). Gives the wearer advantage on saving throws against being charmed or frightened.
Torso - Wearer can produce light around them at will, providing 30ft of bright light and a further 15ft of dim light.
Gauntlets - Metal Gauntlets, increase your melee abilities, when you make an unarmed strike, you use your spell attack bonus for attack rolls, and your damage now becomes 1d6+spell casting modifier bludgeoning. This damage counts as magical for the purpose of overcoming resistances and immunities.
The gauntlets can fire a thin beam of energy towards a target, make a ranged spell attack, which on a hit deals 3d10 force damage.
Boots - The wearer gains a 40ft fly speed for the duration.
Special effects -
Head - None
Torso - When the wearer is attacked, as a reaction they can release a 5ft radius smokescreen centered on them. The smokescreen lasts until the start of your next turn. Any attacks made within the smokescreen have disadvantage. This can be used once for free per casting, to use this feature again the wearer must expend a spell slot of 1st level or higher when they activate this ability.
Gauntlets - As an action, the wearer can supercharge the gauntlets and fire the pair as a single beam towards the target. Make a ranged spell attack, which on a hit deals 7d10 force damage. This ability can be used once for free per casting, to use this ability again the wearer must expend a spell slot of 3rd level or higher. The beams damage increases by 1d10 for each level above 3rd.
Boots - Whilest grappled, the wearer can spend a spell slot of any level to send a controlled energy blast from the boots giving advantage on breaking the grapple. If the wearer manages to break grapple, depending on the level of the spell slot expended, 1st-3rd medium or smaller, 4th-6th large or smaller, 7th-9th huge or smaller, if the creature that was grappling the wearer is of the size stated they are pushed back 5ft.
* - (Suit of Armour and 200gp worth of Arcanium that is consumed on casting, or a suit of armour infused with 1200gp worth of arcanium dust during the smithing process.)Previous Versions
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5/10/2021 12:59:36 PM
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