Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Buff (...)
You endow yourself with speed and martial prowess fueled by the storm. Until the spell ends, you can’t cast spells, and you gain the following benefits:
- Your movement speed increases by 15 feet.
- You have advantage on attack rolls that you make with simple and martial weapons.
- When you hit a target with a weapon attack, that target takes an extra 2d12 lightning damage. You may force the target to make a Constitution saving throw, or be knocked back 5 feet.
- Upon ending your turn, all enemies within 5 feet of you take 1d4 lightning damage.
- You have proficiency with all simple weapons, and martial weapons.
- You have proficiency in Strength and Dexterity saving throws.
- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.
- You gain resistance to lightning damage.
Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
* - (the feather of an eagle, a pinch of ground amethyst)
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