You place an Enchanting Hex on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 psychic damage to the target whenever you hit it with an attack. Also, the caster has advantage on any charisma ability check made against the Enchanted target to Deceive, Intimidate, or Persuade
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.
A remove curse spell cast on the target ends this spell early.
At Higher Levels. When you cast this spell using a spell slot higher than 1st level you can maintain your concentration on the spell for an extended duration, 1 hour at 2nd level, 3 hours at 3rd level, 8 hours at 4th level, and 16 hours at 5th level or higher.
* - (the petrified eye of a newt and a bit of honeycomb)Previous Versions
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