Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CHA Save
Damage/Effect
Debuff
You drive a disorientating beam toward one creation that you can see within range. You can select one of the below effects and the target creature makes the corresponding saving throw.
- Strength: On a failed save, the target is knocked back up to 10 feet from you. This movement does not trigger attacks of opportunity.
- Dexterity: On a failed save, the target's movement speed is reduced by 10 feet until the start of your next turn.
- Constitution: On a failed save, the target has disadvantage on the next weapon attack roll it makes before the start of your next turn.
- Intelligence: On a failed save, the target must subtract 1d4 from the next saving throw it makes before the start of your next turn.
- Wisdom: On a failed save, the target has disadvantage on the next spell attack roll it makes before the start of your next turn.
- Charisma: On a failed save before the start of your next turn, the next attack roll made against this target has advantage.
At higher levels the number of effects you can apply in a single casting of the spell increases by 1 when you reach 5th level (2), 11th level (3) and 17th level (4). You can select which of the selected saving throws applies all of the effects.
* - (A small pot of grease or oil)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/11/2021 10:31:08 AM
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26
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1
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1.0.0
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Coming Soon
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5/11/2021 10:44:07 AM
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9
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1
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1.0.1
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Coming Soon
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