An infernal magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. Only you can see through this darkness. If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it.
When the darkness appears, each creature in it are Blinded and Deafened, and must make a Constitution saving throw. A creature takes 8d8 chaos fire damage on a failed save, or half as much damage on a successful one as abyssal flames erupt around them, consuming them entirely. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there. The area inside the darkness is considered difficult terrain.
If any of this spell's area overlaps with an area of light created by a spell of 7th level or lower, the spell that created the light is dispelled.
Note: Chaos fire deals damage to creatures with Immunity to fire as if they had resistance and to creatures with resistances as if they didn't
* - (tears of a Carinae worth 1000 gp)
Comments