Level
8th
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Restrained (...)

A crevice opens up from the ground beneath the opponent, drawn from the Astral Sea itself. Purplish mist escapes from the crack, forming itself into large monster like hands that attempt to grab large or smaller sized creatures up to 10 feet away. They must succeed a DEX Save.

On a failure, the creature is restrained and incapacitated by the hands and takes 3d8 points of any damage type the caster chooses prior to casting. If the creature does succeed, they take half damage and aren't restrained and incapacitated.

This damage is unaffected by Resistance, but creatures with Immunity take no damage. Creatures that are not resistant to the chosen damage type become vulnerable to it while held by the hands.

After failing the first Save, they can try to Save again at the end of each of their turns. Doing so requires a STR Save this time. On a 2nd failed save, half upon success, the creature takes 5d8 points of chosen damage type. Vulnerability is applied to this damage. Once the creature fails a 3rd time, they are dragged down into the Astral Sea, thus ending the spell.

At Higher Levels. When you cast this spell using a 9th level spell slot, you can target one additional creature. This also increases the initial and secondary damage by 1d8 and 2d8 respectively.

* - (Onyx worth at least 1,000gp and 100gp worth of Ruby Dust)

Spell Tags: Damage Control

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Xavveina

Comments

Posts Quoted:
Reply
Clear All Quotes