Level
3rd
Casting Time
1 Action
Range/Area
Self (30 ft. *)
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold

A gale of frozen air blasts from you in all directions. Any creature within a 30-foot-radius sphere must make a dexterity saving throw. The creature takes 8d6 cold damage on a failed save, or half as much on a successful one. A creature with full cover takes half damage on a failed saving throw or no damage on a successful one.

Any wet surfaces within range freeze over and become difficult terrain for 1 minute. This effect does not occur under water.

At Higher Levels. When you cast this spell with a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. 

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/12/2021 9:22:44 AM
1
0
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Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

ssilence1

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