Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
1 Round
School
Evocation
Attack/Save
Ranged
Damage/Effect
Necrotic

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

You create a dart of warbling chaotic energy and fire it towards one creature within range. On a hit, the target takes 1d4+1d8 damage. The number rolled on the d4 determines the damage type as shown by the table below.

d4 | Damage Type
------|-----------------
1 | Lightning
2 | Cold
3 | Fire
4 | Force

This spell's damage increases by 1d8 when you reach 5th Level (2d8), 11th level (3d8), and 17th level (4d8).

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

m3nt4lly_cr4ck3d

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