Divine chains extend into the ground from the hands of the caster, emerging and ensnaring their foes from beneath like a marionette.
For the duration the caster’s speed becomes 0 ft. and they select any number of creatures within range. Each creature must succeed on a Strength saving throw or be restrained. A creature who is of evil alignment has disadvantage on this saving throw.
While restrained the creature takes an extra 1d8 radiant damage when hit by an attack. A creature may use its action to make a Strength (athletics) or Dexterity (acrobatics) check to free itself from the chains.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage dealt to restrained creatures increases by 1d8 for each slot level above 4th.
* - (A thong, rope, manacles or other form of binding)
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Posted Oct 16, 2022Bussdown heaven vvs