Level
4th
Casting Time
1 Action
Range/Area
120 ft. (10 ft. *)
Components
V, S, M *
Duration
1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

You summon a hot ball of fire, made of a boiling mixture of rust and metal.
Each creature in a 10-foot-radius centered on a point within range must make a Dexterity saving throw. A creature takes 6d8 fire damage on a failed save, or half as much damage on a successful one. 
The pile of semi liquid termit stays on the ground for 1 minute and burns all creatures within the radius for 2d8 fire damage when they start there turn within range. 

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

* - ((a pinch of powered aluminium and rust))

Spell Tags: Damage

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Forge Domain Warlock (Legacy) - The Fiend (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - War Magic Artificer (Legacy) - Alchemist (Legacy)

HeZoR_the_mighty_dane

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