Level
4th
Casting Time
1 Action
Range/Area
25 ft. (10 ft. *)
Components
S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

The blood of all hostile targets in the area boils within their veins, inflicting severe damage. Targets stand twitching, unable to move unless they save a CON 14< check. Creatures without blood are immune.

  • Requires active ability: Blood Magic.
  • The damage is always applied over 10s.
  • The activation base is in Health.
  • The following creatures are immune to this spell: Demons, Undead, and Constructs.
  • All blood magic spells have the caster take one-third of the damage done to a target. IE: 5D8 max damage - 40 (Caster receives 13 damage)

Spell Tags: Damage

Available For: Sorcerer (Legacy) - Wild Magic (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy) Warlock (Legacy) - The Hexblade Blood Hunter - Order of the Profane Soul (INT)

BerrawynTheTorchbearer

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