Level
8th
Casting Time
1 Action
Range/Area
25 ft. (5 ft. )
Components
V, S
Duration
Concentration 2 Rounds
School
Necromancy
Attack/Save
INT Save
Damage/Effect
Necrotic

The blood mage forcibly controls the target’s blood, making the target an ally of the caster unless it passes an INT Save 18<. If the target resists, it still takes great damage from the manipulation of its blood. Creatures without blood are immune.

  • Requires active ability: Blood Magic
  • Necrotic Damage: 1D20 + Spellpower. If a target fails an INT save it becomes the caster's ally for 20 minutes, it will not engage in combat and will die after the duration. 
  • If the target saves the INT, they take triple damage, as their blood was being contorted and shifted, damaging their insides and ripping everything up. 
  • If the target becomes an ally, they can still die, but after being turned gain an additional 1D20 HP + Casters CON modifier. 

Spell Tags: Damage Charmed

Available For: Sorcerer (Legacy) - Wild Magic (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy) Warlock (Legacy) - The Hexblade Blood Hunter - Order of the Profane Soul (INT)

BerrawynTheTorchbearer

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