Level
2nd
Casting Time
1 Action
Range/Area
120 ft. (30 ft. )
Components
V
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

A whirl wind of fire is a 20 foot tall, and the cylinder is 30 feet wide.  

A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.

  • A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw dc 17. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.
    The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried. If you choose, plant life in the area is unaffected by this spell.
 

Spell Tags: Damage Combat Special

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

mast3rchi3f22

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