Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
(30 ft. )
Components
V
Duration
Concentration
10 Minutes
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)
A whirl wind of fire is a 20 foot tall, and the cylinder is 30 feet wide.
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A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.
The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried. If you choose, plant life in the area is unaffected by this spell.