Level
2nd
Casting Time
1 Action
Range/Area
Sight
Components
S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic

Target a sleeping creature you can see, that creature must make a wisdom saving throw or take 4d10 psychic damage and be frightened for 1 hour. On a successful save the target takes half damage and does not become frightened and the creature wakes up and becomes hostile toward you.

For each spell level above the 2nd add 1d10 psychic damage

* - (A sleeping creature)

Available For: Bard (Legacy) Druid (Legacy) - Circle of Dreams

Sphet

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