Level
4th
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Dunamancy

You touch one willing creature and create a beacon in space-time that’s imperceptible to anyone but you or creatures with truesight. When the target is dealt damage, fails to ward off a spell or magical effect, or the spell ends prematurely, the target appears in place of the beacon and the beacon disappears. If the target travels to a different planes of existence other than the one occupied by the beacon, then the beacon disappears without recalling the target. Upon recall, the target must make a Intelligence saving throw against the caster's spell save DC or forget all events that have happened from the casting of this spell.

If cast as a ritual, then the Intelligence Save DC upon recall is reduced by 5.

At Higher Levels. When you cast this spell using a higher spell slot, you can choose one additional creature per spell level above 5th level.

* - (eye of a displacer beast)

Spell Tags: Dunamancy

Available For: Cleric (Legacy) - Arcana Domain Druid (Legacy) - Circle of Dreams Sorcerer (Legacy) - Clockwork Soul (Legacy) Wizard (Legacy) - Chronurgy Magic

ruse10001

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