Level
6th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect

As a bonus action, within 30 ft., create a temporal rift where your timeline overlaps with those of your parallel existences. From the rift emerges a version of yourself (not including other creatures such as animal companions, and familiars) from an alternate timeline. This double remains until the end of your turn. This double uses your class(es) levels, prepared spells, ability scores, skill proficiencies, and any feats you have. The double does not appear with any of your magic items and only has basic, necessary equipment (e.g. spell casting components, weapons, spell focus). Anything the double brought with it disappears when the double disappears at the end of your turn. If your double takes any damage, it disappears.

During its brief existence, the double can move your speed and has one action or bonus action. You choose in what order your actions and your double's actions take place.

If your double casts a spell or uses a limited ability (e.g. class/racial features or feats), then it consumes the appropriate spell slot or charge. The double cannot cast spells that require concentration or spells higher than the spell slot used to cast this spell.

At Higher Levels. When you cast this spell using a spell slot of 8th level, you can summon 2 additional doubles for a total of 3 doubles.

* - (a small box filled with mementos from the caster's life)

Available For: Sorcerer (Legacy) - Wild Magic (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - Chronurgy Magic

ruse10001

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