Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
Melee
Damage/Effect
Necrotic

As a bonus action, you enchant a weapon with anti-life energy.  Any weapon that deals piercing damage is charged with necromantic energy.  For the duration of the spell the weapon is considered magical for the purpose of overcoming resistance, if it is not already a magic weapon.  A successful melee attack is required.  The damage dealt by the weapon is its normal damage but is now necrotic.  

At higher levels the spell does additional necrotic damage,  1d6 at 5th level, 2d6 at 11th level, and 3d6 at 17th level. 

* - (A weapon that deals piercing damage and worth a minimum of 1gp.)

Previous Versions

Name Date Modified Views Adds Version Actions
5/14/2021 2:19:51 AM
2
1
1
Coming Soon

Spell Tags: Damage Combat

Available For: Bard (Legacy) Warlock (Legacy) - The Hexblade Wizard (Legacy) - School of Necromancy (Legacy) Wizard (Legacy) - Bladesinging (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Arhammer

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