Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Utility

You attempt to infuse another caster's spell with chaotic energy. Your target must make a saving throw using their spellcasting ability modifier. A creature can choose to fail this saving throw. On a failed save, the caster must roll on the Wild Magic Surge table. 

* - which you take when you see a creature within 60 feet of you casting a spell.

Spell Tags: Utility

Available For: Sorcerer (Legacy)

GrooveLord

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