Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
Buff (...)

From Kobold Press's "Deep Magic: Blood and Doom"

When you strike a foe with a melee weapon attack, you can immediately cast blood armor as a bonus action. The foe you struck must contain blood; targets that don't bleed don't satisfy the requirement for blood armor. The blood flowing from your foe magically increases in volume and forms a suit of armor around you, granting you armor class 18 + your Dexterity modifer for the spell’s duration. Blood armor has no Strength requirement, doesn't hinder spellcasting, and doesn't incur disadvantage on Dexterity (Stealth) checks.

If the creature you struck was celestial, blood armor also grants you advantage on Charisma saving throws.

Previous Versions

Name Date Modified Views Adds Version Actions
5/15/2021 3:51:20 PM
1
0
--
Coming Soon

Spell Tags: Buff Warding

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Gregzilla311

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