Level
Cantrip
Casting Time
1 Action
Range/Area
Unlimited
Components
None
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Exploration (...)

This spell can allow you and any allied creatures with you to fly high into the air and safely land nearby the entrance of a city, village, kingdom, camp, or any other important location you have visited in the past.

You cannot use this spell in buildings, caves, dungeons, tents, or other places which has a ceiling overhead. If you do choose to do so, you and your entire party will bang your heads on the ceilings before quickly falling down to the ground. You'll then have to make a saving throw of a random stat that will be determined by the GM, if anyone fails the saving throw, they will lose 1 Hit Point and become unconscious. (Unless they are currently wearing a heavy-type helmet on their heads.)

Spell Tags: Teleportation Movement Exploration

Available For: Wizard (Legacy)

BubbleJazzer

Comments

Posts Quoted:
Reply
Clear All Quotes