Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Round
School
Abjuration
Attack/Save
Ranged
Damage/Effect
Control (...)

A gray beam of chronal energy streaks towards a creature within range capable of hindering time. Make a ranged spell attack against the target. On a hit, choose one of the following options below. The target can only be affected by one option at a time and you cannot choose the same option two rounds in a row. These effects last until the start of your next turn.

Attacks. On a hit, the target can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both.

Reactions. On a hit, the target can't use reactions. In addition, the target takes a -2 penalty to its AC.

Speed. On a hit, the targets speed is halved. In addition, the target has disadvantage on Dexterity saving throws.

* - (molasses held within an hourglass)

Spell Tags: Control Debuff Dunamancy

Available For: Wizard (Legacy) - Chronurgy Magic

Looney

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