You have made bonds with the beasts. Now you are in need of them, they will come when you call.
To summon a friend you must first have made a bond with it. To bond with a beast, you must expend a spell slot equal to their CR and spend an hour(short rest) with the willing beast. Once you have spent the amount of time and used the corresponding spell slot, you have completed the bond. You may have multiple friends bonded to you. But you may not have a collective CR higher than your sorcery points.
When in need, call upon one with a CR of the spell level you are using, or less you call a portal to appear in an unoccupied space that you can see within range, that calls your friend to your aid.
Creatures summoned by this spell return home when the spell ends, if the caster loses concentration, or at the behest of the caster. If they reach 0 hit points, they die and you lose the bond you had with them. To summon a portal to take them back to their home the caster must only choose to drop concentration (Free Action).
The summoned creatures are happy to help and friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself and you but otherwise takes no action. A summoned friend cannot summon or otherwise conjure another creature, nor use any teleportation or planar travel abilities. Friends cannot be summoned into an environment that cannot support them.
The level in which this spell is cast determines the friend that can be summoned: 1st Level: One CR 2 or less. 3rd Level: One CR 5 or less. 5th Level: One CR 7 or less. 7th Level: One CR 9 or less. 8th Level: One CR 10 or less.
Previous Versions
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3/7/2021 6:38:38 AM
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5/16/2021 4:48:39 AM
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