Duplicate is an expensive and potentially dangerous spell, with great reward if able to be summoned and protected. Created by Pheffilegh Shortree with assistance from Rodrich von Lichtenschtein, it is the Second Level version of Duplicate Lv. 1, and was based off of Pheff's interaction with a Furbolg shop owner with 3 clones of himself. It is both expensive and potentially dangerous, but impossibly useful for the Wizard who wishes to be in two places at once, no matter the distance, and retain the knowledge of both adventures. Bear in mind this is experimental magic, so use at your own risk.
Fundamentally, "Duplicate" creates a clone incapable of combat that is able to absorb knowledge and learn independently of its creator for as long as its charged mana crystal will allow, and then the knowledge gained is transmuted back into the caster at the end of that clone's time.
The clone will last for as long as the Mana Crystal is charged for. 50 Lics is equal to 1 day in regards to the clone's longevity. (Mana crystals work by charging a spell slots' worth of mana into the crystal, where a 1st Level Spell Slot is worth 50 Lics, a 2nd Level Spell Slot is 100 Lics, 3rd Level Spell Slot is 150 Lics, and so on).
The clone is sentient and will speak and behave exactly as the caster would, except that it will be inclined to avoid combat and does not require rest. The clone has all the same Ability Scores and Saving Throws as the caster (Strength, Dexterity, Constitution, etc.), as well as the same Languages, Skills and Proficiencies, however, the clone is unable to perform any combat or spells as any aggressive action towards a creature or being meant to harm, accidentally or not, will dispel the clone.
The clone also does not take damage the same way the caster would. It shares the same amount of Hit Points as the Caster but cannot be healed by normal methods. Potions, Healing Spells, Rests, and anything else that would heal the caster will not heal the clone. Instead, it must expend 50 Lics of Mana from its Mana Crystal to heal 10hp. If the clone's HP would reach 0, it is dispelled and the knowledge/ memories it has had are lost.
The clone can be dispelled at any time by the caster provided the caster is within 100ft, and doing so will cause the memories and knowledge to be lost. The only way to properly gain the clone's memories is for the caster to perform the 2hr Ritual used to summon it in reverse, and combine the clone back into the caster's body. Doing so will immediately knock the caster unconscious as the memories of the clone are transmuted into the caster's memories. The caster will be unconscious for 6hrs of rest per 24hrs that the clone was "alive", or, more simply, the caster must rest for 1/4th the time the clone "lived". (For example: If the clone was "alive" for 14 days, the caster would rest for 3.5 days. If the clone was alive for 2 days the caster would rest for 12hrs, etc.).
If this would force the caster to rest for longer than 6hrs, the unconscious period acts as a Long Rest. If the period of time the clone was "alive" was less than 24hrs (or one day), then the caster will be afflicted with 1 level of Fatigue for the duration of the period equal to 1/4th the time the clone was "alive". (For example, if the clone was "alive" for 8hrs, the caster would have 1 level of fatigue for 2hrs).
If more than one clone is attempted to be cast by the same caster, the first clone created will be dispelled.
The clone, for intents and purposes of spells and targeting is exactly the same as the caster, however, it is considered a magical construct, and therefore can be dispelled if the Mana Crystal in the heart of the clone is dispelled.
While the clone cannot cast magic, it can be affected by the caster's magic. Meaning that it can be used to cast the casters' spells, provided the caster is within 100ft of the clone. (For the intents and purposes of the caster casting spells through the clone, treat the clone similarly to the Cleric's Channel Divinity of "Invoke Duplicity", except that it can be affected by the spell. Meaning it can be disguised with "Disguise Self", used as the center for "Pass Without a Trace", can Self-Cast "Polymorph" etc.)
The clone can also have magic cast onto it by its allies, can still understand and "sense" magic as Wizards can, and can use magical items, provided that it does not involve itself in combat.
* - (200 gold's worth of Ritual Chalk, One Mana Crystal charged with the Caster's Mana (Minimum 50 Lics of Mana))
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