Level
4th
Casting Time
1 Action
Range/Area
Self (150 ft. )
Components
S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect

A whip of voltaic energy arcs from your hand with incredible speed. A creature up to one size category larger than you that you can see within range has to make a Dexterity saving throw. On a success, the target takes 3d6 lightning damage from arcing electricity. On a fail, the target is immediately dragged 30 feet toward you and they take 3d6 lightning damage. If the saving throw is failed by more than 5, the target is stunned until the beginning of its next turn and its form ragdolls 60 feet toward you, possibly overshooting you in the opposite direction, but still under the effects of the spell.

If the creature is still held at the start of its turn, it is pulled 30 feet toward you and takes another 3d6 lightning damage. At the end of its turn, the target may attempt to escape the spell’s effect by making a Strength saving throw. On a failed save, it is immediately dragged another 15 feet toward you.

A target who is not stunned but who otherwise cannot resist is pulled toward you at a speed of 30 feet per round.

If the lashed target escapes the effect, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the targetable range increases by 25 feet for each slot level above 4th.

* - (a glove threaded with copper wire)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Iamalechampton

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