You touch a metallic melee weapon, causing it to vibrate. The vibrations are audible out to 30 feet. The first time the weapon hits a target during this spell’s duration, the vibrations travel from the weapon to the target, dealing an additional 6d10 force damage. If the target is a creature that is wearing metal armor, the armor begins to vibrate with the creature inside, and the target must succeed on a Constitution saving throw or take an additional 2d10 thunder damage and become deafened until the end of its next turn.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the initial extra force damage dealt by the attack and the extra thunder damage on a failed save both increase by 1d10 for each slot level above 6th.
Previous Versions
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5/16/2021 5:29:05 PM
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Coming Soon
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