Level
1st
Casting Time
1 Reaction *
Range/Area
5 ft.
Components
V
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

When another creature hits you with a melee attack, you unleash a  torrent of baleful energies that flood towards the attacker, and the creature must make a Constitution saving throw. On a failed save, it takes 3d6 necrotic damage and has the poisoned condition until the end of its next turn. On a successful save, the creature takes half damage.

At Higher Levels. When you cast this spell with a slot of 2nd level or higher, the damage increases by 1d6 for each spell level above 1st.

* - which you take when you are hit by a melee attack

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

ce1ticwarri0r

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