Spell triggers once the user touches the ground after falling or descending, all fall damage the user would take is now converted into a 10ft radius area of effect force damage sphere. All creatures within the 10ft radius must make a constitution saving throw or take full damage and are pushed back 25ft from the center of the impact, being knocked prone. Creatures that succeed the save will take half damage , are still pushed back but aren`t knocked prone.
Fall damage reminder: 1d6 per 10ft
Preparation:The spell must be cast at the apex of the height the user desires to descend (if the user falls 50ft and casts the spell at 30ft, creatures will take the 30ft damage numbers). And will only take effect once the user touches the floor.
At higher levels: the user deals one extra d6 per level per 10ft fallen.
If the user falls by being knocked prone or is hit by a dispel or counter-spell, the spell is negated and the user will take the regular fall damage.
* - Cast at the highest point of the fallPrevious Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/17/2021 4:22:36 PM
|
2
|
1
|
0.1
|
Coming Soon
|
|
|
5/17/2021 4:24:11 PM
|
1
|
1
|
0.2
|
Coming Soon
|
|
|
5/17/2021 4:26:57 PM
|
1
|
1
|
0.3
|
Coming Soon
|
|
|
5/17/2021 4:43:39 PM
|
1
|
1
|
0.3
|
Coming Soon
|
Comments