Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Restrained
A cage made of iron and bone, with small sharpened spikes running along the sides surrounds a target within range. The target must make a Dexterity Saving Throw or become trapped within the cage. While caged, the target is restrained and takes 1d8 piercing damage at the start of their turn.
On a successful saving throw, the target is neither restrained and takes no damage. The Cage has 50 hit points and 10 AC.
* - (a small piece of bone and iron)